Published Palm Pilot Video Game

Bug Buster

November 2002 – December 2002


Having an inkling to see a 2D side-scrolling engine on a Palm, this product was born.

This was mainly a technical exercise that turned into a so-so product. The engine was strongly based upon the Gameboy Advance engine created for A.V.1: Prototype. In fact, the only feature that did not seem to make it into the Palm version was the sprite rotation algorithm, simply because of the intensive math that was required (well, at least for a Palm).